Peter Tsacle

183 Fair Oaks St, San Francisco, CA 94110

(415) 706-0899  ptsaykel@gmail.com 

 

Game Industry Experience

 

Telltale Games  2006 – 2018

Lead AnimatorThe Walking Dead: A New Frontier (2016-17)

Lead Animator | The Walking Dead: Michonne (2015)

Lead Animator | Tales from the Borderlands (2014)

Lead Animator | Poker Night 2 (2013)

Lead Animator | The Walking Dead (2011-12)

Lead Animator/Episode Director | Back to the Future (2010-11)

Lead Animator | Sam & Max: The Devil’s Playhouse (2009-10)

Art/Animation Lead | Wallace & Gromit’s Grand Adventures (2008-09)

Senior Cinematic Artist | Sam and Max Save the World (2006-07)

As Lead Animator – created layouts and final character animation; supervised internal and external animation teams; created, scheduled, and managed animation asset list; managed in-engine animation-tree/performance system; recruited in-house and external animation talent

As Director (Back to the Future 102) – directed all art, animation, and cinematics

As Art Lead (Wallace & Gromit) – supervised design and production of all environments, characters, animation and lighting

As Animator (Batman: The Enemy Within, Game of Thrones, The Walking Dead: 400 Days) – layout, final animation

As Cinematic Artist – in-game camera, lighting, and character setup; in-game integration of animation assets

(also credited as Peter Tsaykel)

 

Shaba Games/Activision  2004 – 06

Senior Animator | Shrek Super Slam (2005), Over the Hedge (2006), Shrek 3 (2007): character animation, directed in-game cinematics

 

Stormfront Studios  2003 – 04

Senior Cinematic Artist | Demon Stone (2004): in-game cinematics layout, character animation

 

Freelance  2000 – 03

Flash developer | Design, animation, UI for 2D games, online media, and broadcast; clients included Universal Records, Lonely Planet, and THQ

 

Doublefine Productions  2000

Pre-production consultant | Psychonauts (2005): preliminary character design, gameplay/story development

 

LucasArts Entertainment Company  1994 – 2000

Lead Artist | Playstation2 Project (1999-2000): pre-production design, art direction; character design, modeling and animation

Lead Artist | Grim Fandango (1996-98): art direction, art/animation team supervision; character design, modelling, animation, rendering, effects

Lead Artist | Herc’s Adventures (1995): character design, 2D character/effects animation

Animator | Full Throttle (1994), The Dig (1995): 2D character/effects animation, cinematics

 

Teaching Experience

 

Academy of Art University, School of Game Development  2018 – 2019

Full-time Faculty | Production coordinator supervising Unreal/Unity student projects and pipelines; instituted Shotgun for game project organization; developed 3D Animation curriculum focused on body mechanics, creature animation and game cinematics;  taught undergraduate and graduate courses (100+ students per term) in 3D animation, low-poly modeling, and collaborative game production

The Animation Workshop, Viborg, Denmark2001 – 2016

Instructor | Bachelor Department course modules, film supervision, and professional seminars in 3D character animation

 

Savannah College of Art & Design, Atlanta  2007 – 08

Professor of Animation | Full-time undergraduate faculty in the School of Film & Digital Media

Awards

The Walking Dead | 2012 Game of the Year in multiple publications, including Wired, Polygon, and VGA

Grim Fandango | 1998 PC Game of the Year/Special Achievement in Art Direction; ranks among Gamespot’s “Greatest Games of All Time”

 

Personal Data

Animation and cinematic generalist with over twenty years of professional experience in games and digital media; collaborative, flexible, self-reliant, with a strong sense of style and an unflinching eye for quality; firmly rooted in traditional design, animation, and storytelling principles.

 

Education

1993 San Francisco State University | BFA in Film/Animation Emphasis, summa cum laude

Internships: 1992 Industrial Light & Magic | SFSU academic internship in ILM’s Effects Animation/Optical Dept.

 

3D: Maya (character animation, rigging, lighting/rendering, modeling), 3DSMax (animation), Unreal, Unity

2D/Production: Photoshop, Illustrator, Adobe Animate/Flash, ToonBoom, DaVinci Resolve, Perforce, Shotgun, JIRA